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Uncategorized notes for unreal engine
Last updated
Uncategorized notes for unreal engine
Last updated
设置 PlayerController 的字段 ShowMouseCursor 为 true
使用 FDynamicMeshBuilder::Draw 绘制的Mesh选不中?
Draw传递参数HitProxyId
如果材质是透明材质,使用的HitProxy需要AlwaysAllowsTranslucentPrimitives
Animation Optimization As a recommendation, try to not directly access the Anim Instance at all from other classes. Instead, the Anim Instance should pull data from elsewhere. ()
Consider fast path.
ViewMode VisualizeBuffer 可以在运行中切换到 Buffer Visualization,再使用 r.BufferVisualizationTarget ... 查看具体buffer
需要在Edit - Editor Preferences - General - Experimental 中启用 Editor Utility Blueprint
然后在创建菜单选择 Blutility,并且选择父类为AssetActionUtility/ActorActionUtility,如果选择 Blueprint Class 创建即使父类选择的是AssetActionUtility/ActorActionUtility也无法生效。
Window -> Developer Tools -> Modules.
Any UObject pointer stored in a UPROPERTY or in a UE4 container class (such as TArray) is considered a "reference" for the purposes of garbage collection
使用AssetRegistry获取Package中的Assets, 之后读取AssetClass字段即可
FGlobalTabmanager::Get()->RegisterNomadTabSpawner
Write class derived from UCommandlet
Run commandlet from cmd
UE4Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe %ABS_PROJECT_FILE_PATH% -run=XXX -OtherParams
CameraVector not working at mobile
PostProcessInput0 (Scene Color), Scene Depth,Custom Depth, and Custom Stencil with the following Blendable Locations.
MaterialCompiler.h
WorldContextObject
Game Physics
FramePro & LuaProfile
Shadow Indirect Only: useful for grass
NormalFromHeightMap/NormalFromFunction
OpenGL Matrix: column x row
Euler rotate RzAlpha RxBeta RzGama
PostEngineInit
ESceneDepthPriorityGroup
SSCSEditor
SSCSEditorViewport