Pipeline
World
LoadPackage() -> EndLoad -> FCoreUObjectDelegates::OnAssetLoaded -> UEditorEngine::OnAssetLoaded -> UEditorEngine::InitializeNewlyCreatedInactiveWorld -> UWorld::InitWorld
Last updated
LoadPackage() -> EndLoad -> FCoreUObjectDelegates::OnAssetLoaded -> UEditorEngine::OnAssetLoaded -> UEditorEngine::InitializeNewlyCreatedInactiveWorld -> UWorld::InitWorld
Last updated